
Warming Up
The 'Warming Up' Fire Constructed Deck brings beauty from the ashes. Coordinate Combustibull, Oxplode, and Bullcano as well as their female bovine counterparts, Heifire, Magmoo and Magmudder to teach an old adage: play with the fire and you’ll get burned. With abilities like, “smolder”, even when you lose, you can’t lose!
The Best in…
Attack
Cards by Type
Leverage
Deck Score: 8
Strategy Guide
Very early in the game, you’re going to want to focus on getting some key cards that will help ascensions and set up to Bullcano & Magmudder’s full potential! These are the cards you should be looking for in your opening hand and to put into play in the early stage of the game
Early Stage
Blosshum (Primary or Support)
• Allows for ‘Forest for the Trees’ Environment Card which will help with later ascensions
• Allows for mobility from Primary to Support, bringing best attack cards to the front
• Defensive with [Wild Flower] (once a ‘Petail’ has been rested, see [Toxic Presence])
• Support Fire Kaiju with [Loose Leaf]
Posiboar (Primary)
• Its Passive [Spark Contact] Allows search for Origin Fire Kaiju such as ‘Heifire’ & ‘Combustibull’
• Does enough damage to collect an early Joule Card
Combustibull & Heifire (Primary or Support)
• Allows for Ascension to ‘Oxplode’ & ‘Magmoo’
• Attempt Ascensions at roughly the same time for maximum damage & use of Ascension Kaiju
The middle stage of the game is where Warming Up players either find themselves setting the world on fire or having a cow. In this stage, you’re going to want to have key cards in play and not too few at the ready for setting up a heat wave.
Mid Stage
Oxplode (Support)
• Its Support [Fireside] allows other Combustibull or Heifire to catch up to Ascended I status
Magmoo (Primary)
• Its Passive [Herd Mentality] allows you to search for Ascension Kaiju for itself and others (or Origin Kaiju if you’re still a bit behind) while it deals consistent damage. * Note * Do not ascend this Kaiju until you’re finished with this Passive ability!
• Its Passive [Equally Yoked] allows for a considerable 2x damage each turn if ‘Oxplode’ is in Support
Flarrot (Support)
• Offers the opportunity to reclaim what was lost in the early stage with [Stoke]
Purpuff (Primary or Support)
• With its Passive [Tailwind], you can quickly develop a well-rounded late stage hand
• Its Active [Windstorm] does minimal damage but allows for the repositioning of your opponent’s Kaiju, buying time to set up everything for the late stage
• Its Support [Inflame] allows your Ascended II Kaiju as you enter late stage to be fired up and ready for whatever may come
Simply put, this is where things heat up.
Late Stage
Bullcano (Primary or Support)
• At first glance, ‘Bullcano’ is the best in Primary for its Actives [Inferno] or [Magma Cannon], but when taking a closer look, you’ll notice it is far better in…
• Support. ‘Bullcano’s’ [Kindled Kindred] allows ‘Magmudder’ to attack a little deeper into enemy territory
Magmudder (Primary)
• [Lave Stamp] gives an edge unlike many others, where it can attack (with ‘Bullcano’ in Support) for a whopping 5/5/5, but also gain energy when doing so
• Its Passive [Smoke Signal] allows for that last minute Ascension for Bullcano
• Its Passive [Equally Yoked] allows for 2x effectiveness making [Magma Drive] (‘Bullcano’ with [Kindled Kindred] in Support) good for an unbeatable 8/8/8 damage
Set the World on Fire (Environment)
• By now, you should have changed your environment card to ‘Set the World on Fire,’ giving your attacks a boost each time you collect a Joule, only getting stronger each turn
Have a Cow (Action Utility)
• To add pain to punishment and bring it all in, ‘Have a Cow’ adds an additional boost to damage if you still have some Spark Fire Kaiju in your deck